lastdragomir: (bite)
Vasilisa "Lissa" Dragomir ([personal profile] lastdragomir) wrote2020-07-03 03:32 pm

“Great spirits have always encountered violent opposition from mediocre minds.”

ᴅʀᴀɢᴏᴍɪʀ ᴘʀɪɴᴄᴇss

lissa dragomir
level six
moroi level three
cleric level three


strength 10 (+ 0)
dexterity 12 (+ 1)
constitution 7 (- 2)
intelligence 15 (+ 2)
wisdom 18 (+ 4)
charisma 19 (+ 4)



ᴠɪᴛᴀʟ sᴛᴀᴛs

fort save + 4
ref save + 4
will save + 13
action points 20
initiative + 1
hit points 25 (-18)
defense 13
base attack bonus + 3
melee + 3 ; ranged + 4
damage unarmed 1d3

sᴋɪʟʟs

*bluff + 13
*concentration + 5
*diplomacy + 15
*disguise + 15
*gather info + 7
*handle animal + 14
*heal + 14
*intimidate + 6
*k. (arcane lore) + 5
*k. (theology) + 2
*k. (philosophy) + 2
*perform (art) + 7
*perform (dance) + 9
*ride + 1
*spellcraft + 6
balance + 1
demolitions + 2
disable device + 2
escape artist + 1
forgery + 2
gamble + 3
investigate + 2
listen + 5
move silently + 1
research + 2
search + 2
sense motive + 11
spot + 5
survival + 6
swim + 1

ᴛᴀʟᴇɴᴛs & ғᴇᴀᴛs

charm
+ the moroi hero gets a competence bonus on all charisma-based skill checks made to influence members of her chosen gender the bonus is equal to the character’s moroi level. a moroi hero can only charm gamemaster characters with attitudes of indifferent or better. the charm bonus can’t be used against characters who are unfriendly or hostile. (men & women)
domination
+ you can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
elemental control
+ the moroi hero gains access to the elemental spells associated with her moroi level.
godless healing
+ once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total hit dice as a move action. this is a supernatural ability.
armor proficiency
+ when a character wears a type of armor with which she is proficient, the character gets to add the armor’s equipment bonus to her defense. also, the armor check penalty applies only to balance, climb, escape artist, hide, jump, move silently, and tumble checks.
aura of serenity
+ 2 sacred bonus to diplomacy, handle animal and sense motive to avoid combat or diffuse hostile situations.
graceful
+ 1 bonus on all charisma based checks in social situations.
iron will
+ 2 bonus on all will saving throws.
self-sufficient
+ 2 bonus on all heal checks and survival checks. if you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
simple weapons proficiency
+ the character makes attack rolls with simple weapons normally.
touch of grace
+ 1 bonus on all saving throws.



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